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Empire earth 2 art of supremacy tow

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In The BeginningĮmpire Earth first arrived way back in 2001 with the fanfare of a military tattoo, but behind the drum rolls and the pipe playing there was a really rather derivative RTS.

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What Empire Earth has always been about is a cunning fusing of the classic history game gather-and-build dynamics perfected by Age Of Empires, with Civ's epoch-spanning scope. It's real-time for a start, and you don't make great jumps in technology and history during gameplay here, rather between missions. But we will go as far as to say that, judging by this ultimately unsatisfying add-on to an already ageing game, receding hairlines or no receding hairlines, Sid Meier it ain't.Īdmittedly, Empire Earth never set out to be Civilization.

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Now, owing to a fundamental aversion to bum-jousting with convicted armed robbers in prison toilets, we're not going to provoke this land's stringent libel laws by accusing the developer of Empire Earth II: The Art Of Supremacy of being a slavering loon.

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When You think about it, the notion of a PC strategy game that spans the swathe of history from Ancient Egypt to the 21st century is the dream of either a deluded slavering lunatic, or a balding US games genius called Sid Meier.

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